About
I'm a game designer and 3D artist in Brisbane. I design how my games play, then model, rig and animate what goes in them in Blender and bring it together in Unity. Doing both means I know what it takes to get a character from an idea into an engine and feeling right.
How I work
I start with one mechanic and build the game around it. Haunted Brew's jam theme was "things change when you look away", so customers swap seats whenever you're not watching, and I laid out the café so no single spot can see every table. If one could, the mechanic would disappear.
Then I put it in front of players and tune from what they actually do. Playtesting every build of Stack Ascent showed that talents were too cheap and gold too generous, and the Haunted Brew jam build turned out harder than I meant, so a tuning pass comes next. On bigger projects the plan goes on paper: Cyber Guardians has a full design document, and on the Energy Queensland capstone our team iterated on the client's feedback every week.
Background
I graduated from QUT in 2025 with a Bachelor of Games and Interactive Environments. My capstone, a training simulation built for Energy Queensland, was graded High Distinction.
I'm looking for graduate or junior roles in game design, 3D art or animation, in Brisbane or remote.