Travis Iles
Game designer and 3D artist, Brisbane
I design games, and I model and animate everything that goes in them.

Haunted Brew
A cosy first-person café game where you take orders, make the food and drinks, and serve Halloween regulars who swap seats whenever you look away. Made solo in two weeks for Comfy Jam Autumn 2026, my first game jam.
- Role
- Solo developer
- Discipline
- Game, 3D, Animation
- Year
- 2026

Treachery
2026A retro horror shooter about surviving waves of the dead in a walled graveyard.
Solo, every model and animation
Trash Pandas
2026A co-op stealth comedy where one to four raccoons raid a sleeping suburb before sunrise.
Solo, in development
Energy Queensland Training Sim
2022A mobile simulation that walks electricians through Energy Queensland's low-voltage isolation procedure one step at a time.
Team of 4, animator and gameplay programmer
Stack Ascent
2026A browser dungeon crawler that teaches the full-stack web developer roadmap.
Designer and director
DueSoon
2026A shared life-admin app for couples and households, keeping bills, renewals and reminders in one place.
Solo developer, design and full stack
Cyber Guardians
2025An adventure game that teaches kids about online safety, with one floating island per topic.
Designer and developer, with a security expert
Netta
2025A stylised character taken through the full production pipeline, from sculpt to retopology, textures, facial blend shapes and rig, and ready to animate in a real-time engine.
Character artist
Horror House
2025A first-person prototype set in an ordinary early-2000s family home, where the dread comes from familiarity, sound and small interactions instead of jump scares.
Solo prototypeLooking for graduate or junior roles in game design, 3D art or animation, in Brisbane or remote.
travisiles@proton.me